Brick & Signal
Joey on the stoop at night, under his brother Dre’s tag on the brick wall

Brick & Signal presents

Block by Block

A crime strategy game about a painter, his dead brother’s block, and a ledger worth his whole family.

  • In your browser now
  • Coming to iPhone
  • Five acts · Fourteen endings

Your tag is your flag

The first thing you do is pick a name and paint it.

You are Joey, nineteen. Three years ago your brother Dre was killed and everybody said Ninth Street did it. Your piece follows you through the whole game. It goes up on every block you take, and where it ends up on the rail bridge, next to Dre’s or under it, depends on how you finish.

  • Red brick
  • Store shutter
  • Boxcar
  • Handball court

The hood has sides

Four sides of town. Four ways of saying no.

You take the hood back one block at a time: a crew on the corners, product from the connect on each side of town, and fights you watch and call yourself.

West Side

Ninth Street

Where Joey grew up, and where Ninth Street runs the corners.

East Side

Vic’s

A jazz club, soul food and a barbershop.

Low End

Madam Oh

A pharmacy out front. The real business is in the back room.

The Heights

Uptown

The Professor sells out of the back of his gallery.

The reason to finish

Find out what happened to your family.

Every ending is about which man Joey turns into. That’s why people talk about them afterwards.

OPEN

Precinct file · Joey

Father
In County, nine years.
Mother
Hospital, the night after. That’s what Dre said.
Brother
Dre. Killed three years ago.
Lives
With Uncle Lou, two doors down.

The folder gets thicker every time somebody says your name.

Watch it play

Held upright. Played with one thumb.

Trailer

The story, the block, the night it ended.

Gameplay · Act 1

Two minutes of a real Act 1 run: corners, crews and a fight.
Screenshot: pick a wall and paint your tag Screenshot: Dre’s Block, your crew on the corner Screenshot: the city map, four sides of town Screenshot: the detective story scene

Act 1 is free.Plays in any phone or desktop browser. No ads, no timers.

Play Act 1 free

Next from the studio · In development

Gatebound

A dark, consequence-driven hunter RPG. Clear the gates, climb the ranks from F to S, and build a guild that outlives your hunters. Permadeath. Hard but fair. Fully offline, on iPhone.

The studio

One person. Built after hours.

Brick & Signal is an independent game studio in Albuquerque, New Mexico, run by Manny Mendoza. I’ve wanted to make games since I was a kid. Block by Block took a year of design, and I built it on my own, using AI tools along the way for the art, the music and the code.

Press, partners and players: write any time.

manny@brickandsignal.com